some status effects can stack multiple times and scale their effect per level gained, others are static and have only one effect and severity.
Negative Effects
Scaling Status Effects
| Status Effect | Effect Per Severity Level |
|---|
| Slowed | -1 to Speed |
| Weakened | -1 Might |
| Crippled | -1 Might, -1 Finesse, -1 Speed |
| Cursed | Unable to make Reactions, +1 Disadvantage on Attacks |
| Madness | See allies as enemies, -1 Vitality, -1 Perception |
| Unnerved | +1 Degree of disadvantage on social & attack checks |
| Charmed | +1 Suggestion considered from the caster |
| Dominated | +1 Command followed from the caster |
| Bleeding | 1d6 Sharp Damage per Turn |
| Poisoned | 1d6 Poison Damage per Turn |
| Burning | 1d6 Fire Damage per Turn |
| Decaying | 1d6 Necrotic Damage per Turn |
| Exhaustion | -1 AP |
| Corrupted | [Effect to be defined] |
| Disoriented | +1 Degree of disadvantage on attack rolls and ability checks |
Non-Scaling Status Effects
- Knocked Down: Target is knocked over and must expend half of their AP to get back up before they can make any actions.
- Stunned: Target cannot move or take their turn. All attacks will hit.
- Blinded: Target cannot make their turn. Roll a d6 and the character will move 5 tiles in that direction or until obstructed.
- Frozen: Target cannot move or make its turn. All attacks will hit.
- Restrained: Target cannot move or take their turn. Attacks on this creature will have advantage.
- Hypnotised: Target is incapacitated and cannot act
- Fear: Target is scared of a singular entity and cannot move closer to them or target them with attacks or abilities. Each turn they will move 1 tile away from the creature they are scared of.
- Taunted: Target is enraged by a single target. They will only move towards and attack that creature for the duration of the status effect.
Positive Effects
Scaling Status Effects
| Status Effect | Effect Per Severity Level |
|---|
| Inspired | +1 Degree of advantage on social & attack checks |
| Hastened | +1 Speed |
| Blessed | +1 Might, +1 Finesse, +1 Arcana |
| Invigorated | +1 AP |
| Galvanized | +1 Degree of advantage on ability checks |
| Emboldened | +1 damage die to physical damage |
Non-Scaling Status Effects
- Temporal Immunity: Target is not effected by the flow or manipulation of time.
- Calm: