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Status Effects

some status effects can stack multiple times and scale their effect per level gained, others are static and have only one effect and severity.

Negative Effects

Scaling Status Effects

Status EffectEffect Per Severity Level
Slowed-1 to Speed
Weakened-1 Might
Crippled-1 Might, -1 Finesse, -1 Speed
CursedUnable to make Reactions, +1 Disadvantage on Attacks
MadnessSee allies as enemies, -1 Vitality, -1 Perception
Unnerved+1 Degree of disadvantage on social & attack checks
Charmed+1 Suggestion considered from the caster
Dominated+1 Command followed from the caster
Bleeding1d6 Sharp Damage per Turn
Poisoned1d6 Poison Damage per Turn
Burning1d6 Fire Damage per Turn
Decaying1d6 Necrotic Damage per Turn
Exhaustion-1 AP
Corrupted[Effect to be defined]
Disoriented+1 Degree of disadvantage on attack rolls and ability checks

Non-Scaling Status Effects


  • Knocked Down: Target is knocked over and must expend half of their AP to get back up before they can make any actions.
  • Stunned: Target cannot move or take their turn. All attacks will hit.
  • Blinded: Target cannot make their turn. Roll a d6 and the character will move 5 tiles in that direction or until obstructed.
  • Frozen: Target cannot move or make its turn. All attacks will hit.
  • Restrained: Target cannot move or take their turn. Attacks on this creature will have advantage.
  • Hypnotised: Target is incapacitated and cannot act
  • Fear: Target is scared of a singular entity and cannot move closer to them or target them with attacks or abilities. Each turn they will move 1 tile away from the creature they are scared of.
  • Taunted: Target is enraged by a single target. They will only move towards and attack that creature for the duration of the status effect.

Positive Effects

Scaling Status Effects

Status EffectEffect Per Severity Level
Inspired+1 Degree of advantage on social & attack checks
Hastened+1 Speed
Blessed+1 Might, +1 Finesse, +1 Arcana
Invigorated+1 AP
Galvanized+1 Degree of advantage on ability checks
Emboldened+1 damage die to physical damage

Non-Scaling Status Effects

  • Temporal Immunity: Target is not effected by the flow or manipulation of time.
  • Calm: