Need inspiration for your character or want to jump straight into the action? This section provides a comprehensive collection of ready-to-play character archetypes that showcase different approaches to character building.
These archetypes can be used as-is for quick character creation, or serve as starting points that you can customize to fit your vision. Each template includes complete mechanical information: optimized stats, calculated combat values, synergistic skill combinations, thematic ability selections, and appropriate gear loadouts. To complete your character, simply add a race, background, and personality.
Paladin
Stats
MIG FIN ARC VIT SPD PER 4 (+2) 2 3 (+1) 3 (+1) 3 (+1) 2
Health
30
Combat Stats
Armor Rating Multiplier: 2 (1 + Defense 1)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 5 (SPD 3 + PER 2)
Offense AP: 6 (SPD 3 + VIT 3)
Defense AP: 5 (Initiative)
Skills
Defense 1
Medicine 1
Disciplines
Phosmagus 1
Warrior 1
Abilities
Phosmagus: Imbue Radiance, Bless, Sacred Spark
Warrior: Charge, Protective Barrier
Gear
Weapons: Longsword (Finesse, 1d8 base), Greatsword (Might, 1d10 base)
Armor Ring Mail (16 armor rating, 0 movement penalty)
Shield Heater Shield (6 rating)
Assassin
Stats
MIG FIN ARC VIT SPD PER 2 4 (+2) 3 (+1) 2 4 (+2) 2
Health
20
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 2 (1 + Offense 1)
Initiative: 6 (SPD 4 + PER 2)
Offense AP: 6 (SPD 4 + VIT 2)
Defense AP: 6 (Initiative)
Skills
Stealth 1
Offense 1
Disciplines
Rogue 1 Melasmagus 1
Abilities
Rogue: Shadow Stalk, Sneak Attack
Melasmagus: Become Shadow, Imbue Decay, Shrouding Darkness
Gear
Weapons: Dagger (Finesse, 1d4 base, 2d4 from Offense 1), Hand Crossbow (Finesse, 1d8 base, 2d8 from Offense 1)
Armor Padded (2 armor rating, 0 movement penalty) Shield Buckler (4 rating)
Druid
Stats
MIG FIN ARC VIT SPD PER 2 4 (+2) 4 (+2) 2 3 (+1) 2
Health
20
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 5 (SPD 3 + PER 2)
Offense AP: 5 (SPD 3 + VIT 2)
Defense AP: 5 (Initiative)
Skills
Survival 1
Medicine 1
Disciplines
Therotheurge 1 Hydromancer 1
Abilities
Therotheurge: Vine Whip, Tame Animal, Bark Skin
Hydromancer: Shape Water, Thermoregulation
Gear
Weapons: Dagger (Finesse, 1d4 base), Ring (Arcana, 1d4 base)
Armor Padded (2 armor rating, 0 movement penalty)
Marksman
Stats
MIG FIN ARC VIT SPD PER 2 4 (+2) 2 2 3 (+1) 4 (+2)
Health
20
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 2 (1 + Offense 1)
Initiative: 7 (SPD 3 + PER 4)
Offense AP: 5 (SPD 3 + VIT 2)
Defense AP: 7 (Initiative)
Skills
Offense 1
Stealth 1
Disciplines
Ranger 1 Aeromancer 1
Abilities
Ranger: Ricochet, Identify
Aeromancer: Imbue Lightning, Windblade, Glide
Gear
Weapons: Recurve Bow (Finesse, 1d10 base, 2d10 from Offense 1), Dagger (Finesse, 1d4 base, 2d4 from Offense 1)
Armor Padded (2 armor rating, 0 movement penalty)
Cleric
Stats
MIG FIN ARC VIT SPD PER 3 (+1) 2 4 (+2) 3 (+1) 3 (+1) 2
Health
30
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 5 (SPD 3 + PER 2)
Offense AP: 6 (SPD 3 + VIT 3)
Defense AP: 5 (Initiative)
Skills
Medicine 1
Charisma 1
Disciplines
Phosmagus 1 Muse 1
Abilities
Phosmagus: Imbue Radiance, Bless
Muse: Encourage, Calming, Comprehend Language
Gear
Weapons: Mace (Might, 1d8 base), Wand (Arcana, 1d8 base) Armor Padded (2 armor rating, 0 movement penalty) Shield Heater Shield (6 rating)
Barbarian
Stats
MIG FIN ARC VIT SPD PER 4 (+2) 2 2 4 (+2) 3 (+1) 2
Health
40
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 2 (1 + Offense 1)
Initiative: 5 (SPD 3 + PER 2)
Offense AP: 7 (SPD 3 + VIT 4)
Defense AP: 5 (Initiative)
Skills
Offense 1
Conditioning 1
Disciplines
Warrior 1 Pyromancer 1
Abilities
Warrior: Charge, Taunt, Intimidate
Pyromancer: Flaming Fist, Burning Fury
Gear
Weapons: Greataxe (Might, 1d10 base, 2d10 from Offense 1), Battleaxe (Might, 1d8 base, 2d8 from Offense 1) Armor Ring Mail (8 armor rating, -1 movement penalty)
Spellblade
Stats
MIG FIN ARC VIT SPD PER 2 4 (+2) 4(+2) 3 (+1) 2 2
Health
30
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 2 (1 + Offense 1)
Initiative: 4 (SPD 2 + PER 2)
Offense AP: 5 (SPD 2 + VIT 3)
Defense AP: 4 (Initiative)
Skills
Offense 1
Resistance 1
Disciplines
Terramancer 1
Aeromancer 1
Abilities
Terramancer: Stonefist, Stone Shield
Aeromancer: Imbue Lightning, Windblade, Static Charge
Gear
Weapons: Longsword (Finesse, 1d8 base, 2d8 from Offense 1), Wand (Arcana, 1d8 base, 2d8 from Offense 1) Armor Padded (2 armor rating, 0 movement penalty) Shield Buckler (4 rating)
Shadowblade
Stats
MIG FIN ARC VIT SPD PER 2 4 (+2) 4(+2) 2 3 (+1) 2
Health
20
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 2 (1 + Offense 1)
Initiative: 5 (SPD 3 + PER 2)
Offense AP: 5 (SPD 3 + VIT 2)
Defense AP: 5 (Initiative)
Skills
Offense 1
Stealth 1
Disciplines
Aeromancer 1
Melasmagus 1
Rogue 1
Abilities
Aeromancer: Windblade, Blur
Melasmagus: Become Shadow, Imbue Decay, Shrouding Darkness
Gear
Weapons: Dagger (Finesse, 1d4 base, 2d4 from Offense 1), Ring (Arcana, 1d4 base, 2d4 from Offense 1)
Armor: Padded (2 armor rating, 0 movement penalty)
Ronin
Stats
MIG FIN ARC VIT SPD PER 4 (+2) 2 2 3 (+1) 4 (+2) 2
Health
30
Combat Stats
Armor Rating Multiplier: 2 (1 + Defense 1)
Critical Multiplier: 2 (1 + Offense 1)
Initiative: 6 (SPD 4 + PER 2)
Offense AP: 7 (SPD 4 + VIT 3)
Defense AP: 6 (Initiative)
Skills
Offense 1
Defense 1
Disciplines
Warrior 1
Ranger 1
Abilities
Warrior: Charge, Riposte, Precision Cut
Ranger: Identify, Hunter's Luck
Gear
Weapons: Greatsword (Might, 1d10 base, 2d10 from Offense 1), Shortsword (Finesse, 1d6 base, 2d6 from Offense 1)
Armor Ring Mail (16 armor rating, 0 movement penalty)
Necromancer
Stats
MIG FIN ARC VIT SPD PER 2 2 4 (+2) 2 4 (+2) 3 (+1)
Health
20
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 7 (SPD 4 + PER 3)
Offense AP: 6 (SPD 4 + VIT 2)
Defense AP: 7 (Initiative)
Skills
Lore 1
Medicine 1
Disciplines
Melasmagus 1 Spatial Mage 1
Abilities
Melasmagus: Corpse Puppet, Speak with Dead, Chaos Bolt
Spatial Mage: Scry, Blink
Gear
Weapons: Staff (Arcana, 1d12 base), Dagger (Finesse, 1d4 base)
Armor Padded (2 armor rating, 0 movement penalty)
Demon Hunter
Stats
MIG FIN ARC VIT SPD PER 2 3 (+1) 3 (+1) 3 (+1) 3 (+1) 3 (+1)
Health
30
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 6 (SPD 3 + PER 3)
Offense AP: 6 (SPD 3 + VIT 3)
Defense AP: 6 (Initiative)
Skills
Lore 1
Resistance 1
Disciplines
Melasmagus 1
Ranger 1
Abilities
Melasmagus: Death Sense, Imbue Decay, Shadow Whispering
Ranger: Identify, Hunter's Luck
Gear
Weapons: Hand Crossbow (Finesse, 1d8 base), Rapier (Finesse, 1d6 base)
Armor Padded (2 armor rating, 0 movement penalty)
Battle Mage
Stats
MIG FIN ARC VIT SPD PER 4 (+2) 2 4 (+2) 3 (+1) 2 2
Health
30
Combat Stats
Armor Rating Multiplier: 2 (1 + Defense 1)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 4 (SPD 2 + PER 2)
Offense AP: 5 (SPD 2 + VIT 3)
Defense AP: 4 (Initiative)
Skills
Defense 1
Resistance 1
Disciplines
Hydromancer 1
Terramancer 1
Abilities
Hydromancer: Imbue Ice, Ice Shard, Freeze Liquid
Terramancer: Stone Shield, Shattering Boulder
Gear
Weapons: Longsword (Finesse, 1d8 base), Ring (Arcana, 1d4 base)
Armor Ring Mail (16 armor rating, 0 movement penalty) Shield Heater Shield (6 rating)
Duelist
Stats
MIG FIN ARC VIT SPD PER 2 4 (+2) 2 3 (+1) 3 (+1) 3 (+1)
Health
30
Combat Stats
Armor Rating Multiplier: 2 (1 + Defense 1)
Critical Multiplier: 2 (1 + Offense 1)
Initiative: 6 (SPD 3 + PER 3)
Offense AP: 6 (SPD 3 + VIT 3)
Defense AP: 6 (Initiative)
Skills
Offense 1
Defense 1
Disciplines
Aeromancer 1
Pyromancer 1
Abilities
Aeromancer: Imbue Lightning, Static Charge, Blur
Pyromancer: Imbue Burning, Flaming Fist
Gear
Weapons: Rapier (Finesse, 1d6 base, 2d6 from Offense 1), Shortsword (Finesse, 1d6 base, 2d6 from Offense 1)
Armor Padded (4 armor rating, 0 movement penalty) Shield Buckler (4 rating)
Wayfarer
Stats
MIG FIN ARC VIT SPD PER 2 4 (+2) 2 3 (+1) 2 4 (+2)
Health
30
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 6 (SPD 2 + PER 4)
Offense AP: 5 (SPD 2 + VIT 3)
Defense AP: 6 (Initiative)
Skills
Survival 1
Stealth 1
Disciplines
Ranger 1 Therotheurge 1
Abilities
Ranger: Scout Terrain, Detect Life, Hide
Therotheurge: Nature's Whisper, Vine Whip
Gear
Weapons: Longbow (Might, 1d8 base), Shortsword (Finesse, 1d6 base)
Armor Padded (2 armor rating, 0 movement penalty)
Berserker
Stats
MIG FIN ARC VIT SPD PER 5 (+3) 2 2 4 (+2) 2 2
Health
40
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 2 (1 + Offense 1)
Initiative: 4 (SPD 2 + PER 2)
Offense AP: 6 (SPD 2 + VIT 4)
Defense AP: 4 (Initiative)
Skills
Offense 1
Conditioning 1
Disciplines
Warrior 2
Abilities
Warrior (Simple): Charge, Taunt, Power From Pain, Battle Momentum
Warrior (Involved): Ground Slam
Gear
Weapons: Maul (Might, 1d12 base, 2d12 from Offense 1), Warhammer (Might, 1d10 base, 2d10 from Offense 1)
Armor Ring Mail (8 armor rating, -1 movement penalty)
Scholar
Stats
MIG FIN ARC VIT SPD PER 2 2 4 (+2) 3 (+1) 2 4 (+2)
Health
30
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 6 (SPD 2 + PER 4)
Offense AP: 5 (SPD 2 + VIT 3)
Defense AP: 6 (Initiative)
Skills
Lore 1
Medicine 1
Disciplines
Spatial Mage 1 Muse 1
Abilities
Spatial Mage: Scry, Temporal Glimpse, Premeditation
Muse: Read Memory, Comprehend Language
Gear
Weapons: Dagger (Finesse, 1d4 base), Staff (Arcana, 1d12 base)
Armor Padded (2 armor rating, 0 movement penalty)
Merchant
Stats
MIG FIN ARC VIT SPD PER 2 3 (+1) 3 (+1) 3 (+1) 2 4 (+2)
Health
30
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 6 (SPD 2 + PER 4)
Offense AP: 5 (SPD 2 + VIT 3)
Defense AP: 6 (Initiative)
Skills
Charisma 1
Lore 1
Disciplines
Muse 1 Phosmagus 1
Abilities
Muse: Serpent's Tongue, Demand, Captivating Performance
Phosmagus: Bless, Calming
Gear
Weapons: Dagger (Finesse, 1d4 base), Mace (Might, 1d8 base)
Armor Padded (2 armor rating, 0 movement penalty)
Artisan
Stats
MIG FIN ARC VIT SPD PER 3 (+1) 4 (+2) 3 (+1) 3 (+1) 2 2
Health
30
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 4 (SPD 2 + PER 2)
Offense AP: 5 (SPD 2 + VIT 3)
Defense AP: 4 (Initiative)
Skills
Smithing 1
Alchemy 1
Disciplines
Terramancer 1 Pyromancer 1
Abilities
Terramancer: Malleable Earth, Whetstone
Pyromancer: Heat Metal, Bonfire, Fire Light
Gear
Weapons: Warhammer (Might, 1d10 base), Dagger (Finesse, 1d4 base)
Armor Padded (2 armor rating, 0 movement penalty)
Scout
Stats
MIG FIN ARC VIT SPD PER 2 3 (+1) 2 3 (+1) 3 (+1) 4 (+2)
Health
30
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 7 (SPD 3 + PER 4)
Offense AP: 6 (SPD 3 + VIT 3)
Defense AP: 7 (Initiative)
Skills
Survival 1
Stealth 1
Disciplines
Ranger 1 Therotheurge 1
Abilities
Ranger: Scout Terrain, Detect Life, Hide
Therotheurge: Nature's Whisper, Natural Affinity
Gear
Weapons: Shortbow (Finesse, 1d6 base), Dagger (Finesse, 1d4 base)
Armor Padded (2 armor rating, 0 movement penalty)
Spy
Stats
MIG FIN ARC VIT SPD PER 2 4 (+2) 3 (+1) 2 3 (+1) 3 (+1)
Health
20
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 6 (SPD 3 + PER 3)
Offense AP: 5 (SPD 3 + VIT 2)
Defense AP: 6 (Initiative)
Skills
Stealth 1
Charisma 1
Disciplines
Rogue 1 Muse 1
Abilities
Rogue: Disguise Self, Sleight of Hand, Keen Senses
Muse: Double Speak, Read Memory
Gear
Weapons: Dagger (Finesse, 1d4 base), Dagger (Finesse, 1d4 base)
Armor Padded (2 armor rating, 0 movement penalty)
Oracle
Stats
MIG FIN ARC VIT SPD PER 2 2 5 (+3) 2 2 4 (+2)
Health
20
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 6 (SPD 2 + PER 4)
Offense AP: 4 (SPD 2 + VIT 2)
Defense AP: 6 (Initiative)
Skills
Lore 1
Resistance 1
Disciplines
Spatial Mage 1 Phosmagus 1
Abilities
Spatial Mage: Scry, Pause, Shared Vision
Phosmagus: Divine Awareness, Eyes of Truth
Gear
Weapons: Staff (Arcana, 1d12 base), Ring (Arcana, 1d4 base)
Armor Padded (2 armor rating, 0 movement penalty)
Entertainer
Stats
MIG FIN ARC VIT SPD PER 2 3 (+1) 4 (+2) 3 (+1) 2 3 (+1)
Health
30
Combat Stats
Armor Rating Multiplier: 1 (1 + Defense 0)
Critical Multiplier: 1 (1 + Offense 0)
Initiative: 5 (SPD 2 + PER 3)
Offense AP: 5 (SPD 2 + VIT 3)
Defense AP: 5 (Initiative)
Skills
Charisma 1
Conditioning 1
Disciplines
Muse 1 Pyromancer 1
Abilities
Muse: Captivating Performance, Encourage, Regale
Pyromancer: Fire Light, Warm Touch
Gear
Weapons: Rapier (Finesse, 1d6 base), Throwing Knife (Finesse, 1d4 base)
Armor Padded (2 armor rating, 0 movement penalty)RetryClaude can make mistakes. Please double-check responses.