Skills
Each level in a skill lowers its check threshold by 1 (min 3) and grants the bonuses below.
Combat
Offence
- +1 critical damage multiplier
- -1 attack dice threshold
- +1 damage die
Defence
- +1 armour multiplier
- -1 defence dice threshold
- -1 armour movement penalty
Resistance
- -1 dice threshold against checks that may induce a status effect
Talent
Smithing
- Repair and create non-magical items of levels up to your Smithing level
- -1 dice threshold on crafting checks
Alchemy
- Enchant items and brew potions of levels up to your Alchemy level
- -1 dice threshold on checks related to magical items
Survival
- -1 dice threshold to checks in survival situations
Lore
- -1 dice threshold in checks to recall events, pieces of lore or tradition and identifying figures or items.
Charisma
- -1 dice threshold to checks in social situations
Stealth
- -1 dice threshold to checks related to sneaking around and otherwise acting without notice
Medicine
- -1 dice threshold to checks related to medicine, anatomy and health
Conditioning
- -1 dice threshold to checks related to feats of endurance or great physical exertion