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Mythtome

Status Effects

Status effects are computed in Play Mode — apply one to a character with a severity and a duration and the stat block, AP, dice and damage-over-time update live. Magnitude scales with severity. Corrupted and Calm remain reference-only for now.

Negative

Scaling (per severity level)

  • Slowed: -1 to Speed
  • Weakened: -1 Might
  • Crippled: -1 Might, -1 Finesse, -1 Speed
  • Cursed: Unable to make Reactions, +1 Disadvantage on Attacks
  • Madness: See allies as enemies, -1 Vitality, -1 Perception
  • Unnerved: +1 Degree of disadvantage on social & attack checks
  • Charmed: +1 Suggestion considered from the caster
  • Dominated: +1 Command followed from the caster
  • Bleeding: 1d6 Sharp Damage per Turn
  • Poisoned: 1d6 Poison Damage per Turn
  • Burning: 1d6 Fire Damage per Turn
  • Decaying: 1d6 Necrotic Damage per Turn
  • Exhaustion: -1 AP
  • Corrupted: [Effect to be defined](reference-only — not yet modelled)
  • Disoriented: +1 Degree of disadvantage on attack rolls and ability checks

Non-scaling

  • Knocked Down: Target is knocked over and must expend half of their AP to get back up before they can make any actions.
  • Stunned: Target cannot move or take their turn. All attacks will hit.
  • Blinded: Target cannot make their turn. Roll a d6 and the character will move 5 tiles in that direction or until obstructed.
  • Frozen: Target cannot move or make its turn. All attacks will hit.
  • Restrained: Target cannot move or take their turn. Attacks on this creature will have advantage.
  • Hypnotised: Target is incapacitated and cannot act
  • Fear: Target is scared of a singular entity and cannot move closer to them or target them with attacks or abilities. Each turn they will move 1 tile away from the creature they are scared of.
  • Taunted: Target is enraged by a single target. They will only move towards and attack that creature for the duration of the status effect.

Positive

Scaling (per severity level)

  • Inspired: +1 Degree of advantage on social & attack checks
  • Hastened: +1 Speed
  • Blessed: +1 Might, +1 Finesse, +1 Arcana
  • Invigorated: +1 AP
  • Galvanized: +1 Degree of advantage on ability checks
  • Emboldened: +1 damage die to physical damage

Non-scaling

  • Temporal Immunity: Target is not effected by the flow or manipulation of time.
  • Calm: [To be defined](reference-only — not yet modelled)