This is a roleplaying game built on dice pool rolling, action points and the premise of giving players as much room for customization as possible. There are no set classes with exclusive abilities. Instead there is a large selection of skills for players to choose from. As players level they can specialize and spread their expertise into many different avenues depending on the type of character they wish to build. At higher levels, abilities start using many dice for damage or effect, additionally making this a game for dice goblins to use their dice.
Action points seek to allow players to be able to do more during their turn with a diverse array of abilities. By giving players many options for how to spend a turn, I hope to make combat more interesting and fun for players.
This game plays well into high fantasy settings as nearly every ability a player can learn and use contains some element of magic in it.