Vital Strike
Ranger · Finesse
ComplexActive
Cost 4 APRange 15 tiles
You target a vital point on an enemy. The target takes your weapon's normal damage plus an additional 2d10 damage and begins bleeding (at the severity of your Ranger level) for the next two turns. Additionally, the target's maximum hit points are reduced by 1d10 per Ranger level until they receive magical healing or complete a long rest.
In combat: Once per rest · Out of combat: Once per rest
Discipline: Ranger