Stratospheric Ascent
Aeromancer · Arcana
Create a column of rapidly rising air that can launch you and up to as many creatures as your Arcana stat to extraordinary heights, allowing rapid travel across vast distances. You can control your landing point with perfect accuracy anywhere within visual range of your maximum height, and the entire journey takes only 10 minutes to travel up to 15 kilometers. Terramancers are masters of earth and stone, commanding the solid foundations upon which all life stands. They manipulate soil, rock, metal, and mineral with practiced precision, reshaping the very landscape to their will. With a gesture, they can harden mud into impenetrable barriers, soften stone into malleable clay, or transmute base metals into precious alloys. Terramancers are unparalleled craftsmen and architects, able to sculpt stone structures in moments that would take others years to build. They can extract rare metals from ore with a touch, repair damaged equipment with a swipe of their hand, and create pathways through impassable terrain. At the height of their power, Terramancers can transform entire landscapes—reshaping mountains, creating valleys, redirecting rivers, or even changing complete biomes across vast territories. In battle, Terramancers are formidable opponents who control the field through strategic terrain manipulation. They can create quicksand to slow enemies, raise allies to advantageous positions, summon crushing boulders from above, or erupt deadly stalagmites from below. Their connection to earth some to sense vibrations through the ground, detecting movement and hidden passages that others would miss. Whether reinforcing allies with stone-hard defenses, trapping enemies in engulfing caverns, or commanding the very bedrock itself to rise and fall at their command, Terramancers embody stability and transformation while wielding the ancient power of earth. In their hands, the ground becomes both weapon and shield, both prison and sanctuary, both destroyer and creator.
In combat: Once per month · Out of combat: Once per month
Discipline: Aeromancer