Sandstorm
Terramancer · Arcana
InvolvedActive
Cost 3 APRange 15 tiles
You conjure a swirling storm of sand covering a radius of up to 7 tiles from a point within range. The area becomes difficult terrain, and creatures inside have 2 degrees of disadvantage on perception and attack rolls. Creatures that start their turn in the sandstorm take as many d8s of earth damage as your Terramancer level. The storm can also gradually wear away at surfaces or structures and provide concealment for movement. The storm lasts for 3 turns r .
In combat: Once per combat · Out of combat: Once per hour
Discipline: Terramancer