Skip to content
Mythtome
← All abilities

Sandstorm

Terramancer · Arcana

InvolvedActive
Cost 3 APRange 15 tiles

You conjure a swirling storm of sand covering a radius of up to 7 tiles from a point within range. The area becomes difficult terrain, and creatures inside have 2 degrees of disadvantage on perception and attack rolls. Creatures that start their turn in the sandstorm take as many d8s of earth damage as your Terramancer level. The storm can also gradually wear away at surfaces or structures and provide concealment for movement. The storm lasts for 3 turns r .

In combat: Once per combat · Out of combat: Once per hour

Discipline: Terramancer